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How many copies did Escape from Demon Island sell?

Estimated copies sold
≈ 198–322
$108–$292 after Steam's cut $197–$449 before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Escape from Demon Island out and predicted the genre from its 8 similar games. Every figure here, including Escape from Demon Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.9M–8.3M
best case 29.6M (Don't Starve Together)
Games like Escape from Demon Island

The middle of these games

≈ 2.9M–8.3M copies

≈ $17.4M–$59.0M after Steam's cut

from ~113k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Don't Starve Together at ≈ 22.6M–36.7M copies, ≈ $93.0M–$250.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 34k reviews in their first month; the spread ran 2k to 92k.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Crafting (4 of 8).
The winners
Winners here lead with Survival + Open World Survival Craft, priced around $15.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Don't Starve
2013
Est. copies
≈ 7.2M–11.6M
SteamSpy 2M–5M
Est. revenue
$19.7M–$52.9M after Steam's cut $35.8M–$81.4M before the cut
$9.99
113k reviews
Overwhelmingly Positive
SurvivalOpen World Survival Craft
Brotato
2023
Est. copies
≈ 2.9M–4.8M
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$4.99
118k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$30.0M–$80.8M after Steam's cut $54.6M–$124.3M before the cut
$19.99
98k reviews
Very Positive
SurvivalWar
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
4.8x vs typical
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
Scarlet Tower
2024
Est. copies
≈ 59k–96k
too small to compare
SteamSpy 100k–200k
Est. revenue
$81k–$218k after Steam's cut $148k–$336k before the cut
$4.99
2k reviews
Very Positive
VampireAction Roguelike
Vampire: The Masquerade - Bloodhunt
2022
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
59k reviews
Mostly Positive
MultiplayerBattle Royale
V Rising
2024
Est. copies
≈ 3.4M–5.5M
SteamSpy 5M–10M
Est. revenue
$32.6M–$87.8M after Steam's cut $59.4M–$135.0M before the cut
$34.99
137k reviews
Very Positive
SurvivalOpen World
Stoneshard
2020
Est. copies
≈ 880k–1.4M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.3M after Steam's cut $11.0M–$25.0M before the cut
$24.99
35k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.