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How many copies did Lost Castle 2 sell?

Estimated copies sold
≈ 341k–555k
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
from 14k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lost Castle 2 out and predicted the genre from its 8 similar games. Every figure here, including Lost Castle 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–9.8M
best case 18.6M (Brawlhalla)
Games like Lost Castle 2

The middle of these games

≈ 3.2M–9.8M copies

≈ $12.2M–$88.6M after Steam's cut

from ~115k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Brawlhalla at ≈ 14.2M–23.0M copies.

What it took to get here
About half the games that made it here had over 42k reviews in their first month; the spread ran 14k to 103k.
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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