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How many copies did The Monarch sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $6k–$15k before the cut
from 104 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Monarch out and predicted the genre from its 8 similar games. Every figure here, including The Monarch's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 865k–1.4M
best case 13.0M (7 Days to Die)
Games like The Monarch

The middle of these games

≈ 865k–1.4M copies

≈ $5.8M–$11.0M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 47k reviews in their first month; the spread ran 6k to 327k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (7 of 8) and Survival (5 of 8).
The winners
Winners here lead with Base-Building + Survival, priced around $40. The breakout hits carry Multiplayer + Survival + Open World; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2021
Est. copies
≈ 611k–993k
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.6M after Steam's cut $9.2M–$20.9M before the cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
Mindustry
2019
Est. copies
≈ 803k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
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28k reviews
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Base-BuildingResource Management
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
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Factorio
2020
Est. copies
≈ 5.8M–9.4M
8.9x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
15x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
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2015
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
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Free to PlayStrategy
Tribes of Midgard
2021
Est. copies
≈ 576k–937k
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op

Sizing up your own game? See what its genre can realistically do before you build it.