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How many copies did End of Knights sell?

Estimated copies sold
≈ 645–1k
$530–$1k after Steam's cut $964–$2k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left End of Knights out and predicted the genre from its 8 similar games. Every figure here, including End of Knights's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–12k
best case 66k (First Cut: Samurai Duel)
Games like End of Knights

The middle of these games

≈ 6k–12k copies

≈ $25k–$61k after Steam's cut

from ~185 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: First Cut: Samurai Duel at ≈ 50k–82k copies, ≈ $124k–$334k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 64 reviews in their first month; the spread ran 45 to 531.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (7 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Side Scroller + Hack and Slash, priced around $9. The breakout hits carry PvE + Martial Arts + PvP; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stardust Vanguards
2015
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before the cut
$3.99
120 reviews
Mostly Positive
4 Player Local2D Fighter
Story of a Gladiator
2019
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before the cut
$10.99
218 reviews
Mostly Positive
Beat 'em upRome
Shing!
2020
Est. copies
≈ 12k–19k
2.6x vs typical
SteamSpy 50k–100k
Est. revenue
$66k–$177k after Steam's cut $120k–$272k before the cut
$19.99
483 reviews
Mostly Positive
Beat 'em upSide Scroller
First Cut: Samurai Duel
2024
Est. copies
≈ 50k–82k
11x vs typical
SteamSpy 50k–100k
Est. revenue
$124k–$334k after Steam's cut $226k–$514k before the cut
$8.99
2k reviews
Very Positive
Side ScrollerHack and Slash
Bleak Sword DX
2023
Est. copies
≈ 17k–28k
3.8x vs typical
SteamSpy 20k–50k
Est. revenue
$47k–$128k after Steam's cut $86k–$196k before the cut
$9.99
697 reviews
Mostly Positive
Action RoguelikeHack and Slash
Die for Valhalla!
2018
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$14k–$39k after Steam's cut $26k–$60k before the cut
$11.99
144 reviews
Mostly Positive
Beat 'em upHack and Slash
Okinawa Rush
2021
Est. copies
≈ 4k–6k
SteamSpy 20k–50k
Est. revenue
$18k–$48k after Steam's cut $33k–$74k before the cut
$17.99
146 reviews
Very Positive
Beat 'em up2D Platformer
Night Slashers: Remake
2024
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before the cut
$9.99
185 reviews
Mixed
Beat 'em upSide Scroller

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