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How many copies did REDLINE CROOKS sell?

Estimated copies sold
≈ 2k–3k
$7k–$18k after Steam's cut $12k–$27k before the cut
from 81 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left REDLINE CROOKS out and predicted the genre from its 8 similar games. Every figure here, including REDLINE CROOKS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 480–2k
best case 10.0M (Hades)
Games like REDLINE CROOKS

The middle of these games

≈ 480–2k copies

≈ $825–$8k after Steam's cut

from ~18 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Hades at ≈ 7.6M–12.4M copies, ≈ $52.5M–$141.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 30 reviews in their first month; the spread ran 1 to 129k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $15. The breakout hits carry Indie + Singleplayer + Pixel Graphics; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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