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How many copies did ULTIMATE ARMORED TURBODRIFTER ~ SaGa Chapter 2 ~【TANK AUTHORITY WOLFRAM】 sell?
Estimated copies sold
≈ 456–741
$626–$2k net $1k–$3k gross
from 19 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ULTIMATE ARMORED TURBODRIFTER ~ SaGa Chapter 2 ~【TANK AUTHORITY WOLFRAM】 out and predicted the genre from its 8 similar games. Every figure here, including ULTIMATE ARMORED TURBODRIFTER ~ SaGa Chapter 2 ~【TANK AUTHORITY WOLFRAM】's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–87k
best case 606k (Road Redemption)
The Action lane

A niche genre: modest ceilings, most sell around 79k copies, so plan for a small audience.

A typical game
≈ 79k copies
≈ $471k after Steam's cut
from ~2k reviews
Best case
≈ 606k copies
Road Redemption · ≈ $4.7M after Steam's cut
from 13k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Action, priced around $22.
  • The breakout hits carry Action + Racing + Beat 'em up; a typical game here doesn't.
  • The games you compared span 2015 to 2024, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 57k–92k
SteamSpy 20k–50k
Est. revenue
$313k–$841k net $569k–$1.3M gross
$19.99
2k reviews
Mostly Positive
StrategySingleplayer +6
2017
Est. copies
≈ 462k–751k
6.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.8M net $4.6M–$10.5M gross
$19.99
13k reviews
Very Positive
Vehicular CombatRacing +6
2016
Est. copies
≈ 231k–375k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M net $2.9M–$6.6M gross
$24.99
6k reviews
Very Positive
Twin Stick ShooterAction +6
2017
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$231k–$621k net $420k–$956k gross
$19.99
1k reviews
Very Positive
FlightIndie +6
2015
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$280k–$753k net $509k–$1.2M gross
$14.99
1k reviews
Mostly Positive
Pixel GraphicsVehicular Combat +6
2024
Est. copies
≈ 63k–102k
SteamSpy 100k–200k
Est. revenue
$121k–$325k net $220k–$500k gross
$6.99
3k reviews
Very Positive
FlightShooter +6
2024
Est. copies
≈ 42k–68k
SteamSpy 50k–100k
Est. revenue
$103k–$278k net $188k–$428k gross
$8.99
2k reviews
Overwhelmingly Positive
Early AccessTanks +6
2024
Est. copies
≈ 67k–110k
SteamSpy 50k–100k
Est. revenue
$557k–$1.5M net $1.0M–$2.3M gross
$29.99
3k reviews
Overwhelmingly Positive
VRAction-Adventure +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples