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How many copies did MEAT AND METAL sell?

Estimated copies sold
≈ 99–161
$81–$219 after Steam's cut $148–$337 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MEAT AND METAL out and predicted the genre from its 8 similar games. Every figure here, including MEAT AND METAL's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 610–49k
best case 793k (Roboquest)
Games like MEAT AND METAL

The middle of these games

≈ 610–49k copies

≈ $1k–$334k after Steam's cut

from ~43 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Roboquest at ≈ 604k–981k copies, ≈ $4.1M–$11.2M after Steam's cut.

What it took to get here
The games that made it here had under 11k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Shooter (8 of 8).
The winners
Winners here lead with FPS + Action Roguelike, priced around $25.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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