Sign in
wishvane

How many copies did CosmoPirates sell?

Estimated copies sold
≈ 2k–3k
$6k–$15k after Steam's cut $10k–$23k before the cut
from 68 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CosmoPirates out and predicted the genre from its 8 similar games. Every figure here, including CosmoPirates's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 452k–701k
best case 8.2M (Slay the Spire)
Games like CosmoPirates

The middle of these games

≈ 452k–701k copies

≈ $3.4M–$4.3M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 1k to 21k.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Deckbuilding (6 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $20. The breakout hits carry Singleplayer + Roguelike Deckbuilder + Rogue-like; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
15x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Dicey Dungeons
2019
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
ROUNDS
2021
Est. copies
≈ 1.1M–1.8M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before the cut
$5.99
44k reviews
Overwhelmingly Positive
MultiplayerFighting
Monster Train
2020
Est. copies
≈ 569k–924k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Cultist Simulator
2018
Est. copies
≈ 430k–698k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Balatro
2024
Est. copies
≈ 4.9M–8.0M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Chrono Ark
2024
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.7M before the cut
$24.99
14k reviews
Very Positive
Griftlands
2021
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite

Sizing up your own game? See what its genre can realistically do before you build it.