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How many copies did Myriad Mayhem sell?

Estimated copies sold
≈ 620–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Myriad Mayhem out and predicted the genre from its 8 similar games. Every figure here, including Myriad Mayhem's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 602–7k
best case 15k (Lynked: Banner of the Spark)
Games like Myriad Mayhem

The middle of these games

≈ 602–7k copies

≈ $2k–$58k after Steam's cut

from ~35 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Base-Building (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Lynked: Banner of the Spark at ≈ 11k–19k copies, ≈ $47k–$126k after Steam's cut.

What it took to get here
About half the games that made it here had over 21 reviews in their first month; the spread ran 7 to 319.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Base-Building (4 of 8) and Hack and Slash (4 of 8).
The winners
Winners here lead with Building + Rogue-lite, priced around $15.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.