Sign in
wishvane

How many copies did Graveyard Architect sell?

Estimated copies sold
≈ 1k–2k
$897–$2k after Steam's cut $2k–$4k before the cut
from 44 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Graveyard Architect out and predicted the genre from its 8 similar games. Every figure here, including Graveyard Architect's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–186k
best case 4.5M (Warhammer 40,000: Darktide)
Games like Graveyard Architect

The middle of these games

≈ 12k–186k copies

≈ $58k–$176k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Bullet Hell (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Warhammer 40,000: Darktide at ≈ 3.4M–5.6M copies, ≈ $37.6M–$101.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 622 reviews in their first month; the spread ran 19 to 49k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (3 of 8) and Dark Fantasy (3 of 8).
The winners
Winners here lead with Horror + Team-Based, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.4M–5.6M
71x vs typical
SteamSpy 2M–5M
Est. revenue
$37.6M–$101.1M after Steam's cut $68.4M–$155.6M before the cut
$39.99
138k reviews
Mostly Positive
HorrorTeam-Based
Necrosmith
2022
Est. copies
≈ 133k–216k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$109k–$293k after Steam's cut $198k–$451k before the cut
$2.99
5k reviews
Very Positive
ZombiesAction Roguelike
Scarlet Tower
2024
Est. copies
≈ 59k–96k
SteamSpy 100k–200k
Est. revenue
$81k–$218k after Steam's cut $148k–$336k before the cut
$4.99
2k reviews
Very Positive
VampireAction Roguelike
Praise Dead
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$4.99
128 reviews
Mostly Positive
RPGStrategy
Necrosmith 2
2024
Est. copies
≈ 37k–61k
SteamSpy 200k–500k
Est. revenue
$82k–$221k after Steam's cut $149k–$340k before the cut
$7.99
2k reviews
Mostly Positive
Tower DefenseStrategy
Deceit 2
2023
Est. copies
≈ 168k–274k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
7k reviews
Mixed
MultiplayerSurvival Horror
Grim Realms
2024
Est. copies
≈ 11k–17k
SteamSpy under 20k
Est. revenue
$44k–$118k after Steam's cut $80k–$181k before the cut
$14.99
429 reviews
Mostly Positive
Colony SimCrafting
Sancticide
2026
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$19.99
136 reviews
Mixed
Action RPGAction

Sizing up your own game? See what its genre can realistically do before you build it.