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How many copies did Jazzpunk: Director's Cut sell?

Estimated copies sold
≈ 463k–753k
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jazzpunk: Director's Cut out and predicted the genre from its 8 similar games. Every figure here, including Jazzpunk: Director's Cut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 104k–157k
best case 3.8M (The Stanley Parable)
Games like Jazzpunk: Director's Cut

The middle of these games

≈ 104k–157k copies

≈ $341k–$810k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Stanley Parable at ≈ 2.9M–4.7M copies, ≈ $11.9M–$32.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 782 reviews in their first month; the spread ran 410 to 2k.
The genre you'd be entering
Your set
Your set clusters on Exploration (5 of 8) and Walking Simulator (4 of 8).
The winners
Winners here lead with Comedy + Narration, priced around $15. The breakout hits carry Narration + Psychological + Satire; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Botanicula
2012
Est. copies
≈ 423k–688k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$14.99
7k reviews
Overwhelmingly Positive
CasualFunny
DEEEER Simulator: Your Average Everyday Deer Game
2021
Est. copies
≈ 119k–193k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$490k–$1.3M after Steam's cut $891k–$2.0M before the cut
$14.99
5k reviews
Very Positive
ExplorationSandbox
The Stanley Parable
2013
Est. copies
≈ 2.9M–4.7M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before the cut
$14.99
46k reviews
Very Positive
ComedyNarration
Thirty Flights of Loving
2012
Est. copies
≈ 120k–195k
SteamSpy 200k–500k
Est. revenue
$165k–$444k after Steam's cut $300k–$683k before the cut
$4.99
2k reviews
Mixed
First-PersonExperimental
Orbo's Odyssey
2023
Est. copies
≈ 40k–66k
SteamSpy 100k–200k
Est. revenue
$55k–$149k after Steam's cut $101k–$229k before the cut
$4.99
2k reviews
Overwhelmingly Positive
3D PlatformerComedy
Maize
2016
Est. copies
≈ 89k–145k
SteamSpy 200k–500k
Est. revenue
$245k–$658k after Steam's cut $445k–$1.0M before the cut
$9.99
2k reviews
Very Positive
AdventureComedy
Broken Reality
2018
Est. copies
≈ 70k–113k
SteamSpy 100k–200k
Est. revenue
$287k–$772k after Steam's cut $522k–$1.2M before the cut
$14.99
2k reviews
Very Positive
IndieAdventure
Mitoza
2021
Est. copies
≈ 97k–157k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Free to PlaySurreal

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