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How many copies did Broken Reality sell?

Estimated copies sold
≈ 70k–113k
$287k–$772k after Steam's cut $522k–$1.2M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Broken Reality out and predicted the genre from its 8 similar games. Every figure here, including Broken Reality's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 40k–151k
best case 608k (Jazzpunk: Director's Cut)
Games like Broken Reality

The middle of these games

≈ 40k–151k copies

≈ $45k–$91k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Surreal (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Jazzpunk: Director's Cut at ≈ 463k–753k copies, ≈ $1.9M–$5.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 33 reviews in their first month; the spread ran 31 to 632.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Surreal (4 of 8) and Walking Simulator (4 of 8).
The winners
Winners here lead with Comedy + Surreal, priced around $15.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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