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How many copies did ESCAPELAND sell?

Estimated copies sold
≈ 223–363
$306–$824 after Steam's cut $556–$1k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ESCAPELAND out and predicted the genre from its 8 similar games. Every figure here, including ESCAPELAND's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.3M–9.2M
best case 12.3M (Deep Rock Galactic)
Games like ESCAPELAND

The middle of these games

≈ 4.3M–9.2M copies

≈ $57.1M–$99.7M after Steam's cut

from ~134k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.6M–$208.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 43k reviews in their first month; the spread ran 8k to 49k.
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Dark Fantasy (3 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.8x vs typical
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