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How many copies did Guardians of the Sanctree sell?

Estimated copies sold
≈ 9k–15k
$51k–$137k after Steam's cut $92k–$210k before the cut
from 373 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Guardians of the Sanctree out and predicted the genre from its 8 similar games. Every figure here, including Guardians of the Sanctree's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10.4M–29.6M
best case 128.5M (Terraria)
Games like Guardians of the Sanctree

The middle of these games

≈ 10.4M–29.6M copies

≈ $48.2M–$128.3M after Steam's cut

from ~403k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Terraria at ≈ 97.9M–159.1M copies, ≈ $269.0M–$723.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Survival (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Sandbox, priced around $10.
The era
The games you compared span 2011 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
SteamSpy 10M–20M
Est. revenue
$93.0M–$250.0M after Steam's cut $169.0M–$384.6M before the cut
$14.99
542k reviews
Very Positive
SurvivalOpen World Survival Craft
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Bloons TD 6
2018
Est. copies
≈ 12.0M–19.5M
SteamSpy 2M–5M
Est. revenue
$46.1M–$124.0M after Steam's cut $83.8M–$190.7M before the cut
$13.99
394k reviews
Overwhelmingly Positive
Tower DefenseStrategy
Among Us
2018
Est. copies
≈ 22.7M–36.8M
1.9x vs typical
SteamSpy 20M–50M
Est. revenue
$31.1M–$83.6M after Steam's cut $56.5M–$128.6M before the cut
$4.99
745k reviews
Very Positive
MultiplayerSocial Deduction
Brawlhalla
2017
Est. copies
≈ 14.2M–23.0M
SteamSpy 20M–50M
Est. revenue
Free
Free
411k reviews
Mostly Positive
Free to PlayMultiplayer
Starbound
2016
Est. copies
≈ 5.1M–8.3M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.8M after Steam's cut $38.4M–$87.4M before the cut
$14.99
123k reviews
Very Positive
Open World Survival CraftSandbox
Terraria
2011
Est. copies
≈ 97.9M–159.1M
3.8x vs typical
SteamSpy 20M–50M
Est. revenue
$269.0M–$723.1M after Steam's cut $489.0M–$1112.5M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox

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