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How many copies did Rage of Mechs sell?

Estimated copies sold
≈ 198–322
$544–$1k after Steam's cut $989–$2k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rage of Mechs out and predicted the genre from its 8 similar games. Every figure here, including Rage of Mechs's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 252k–570k
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Rage of Mechs

The middle of these games

≈ 252k–570k copies

≈ $2.9M–$6.6M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 9k.
The genre you'd be entering
Your set
Your set clusters on CRPG (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Fantasy + Exploration + Story Rich; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.