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How many copies did Only Up: With Friends sell?

Estimated copies sold
≈ 44k–72k
$61k–$163k after Steam's cut $110k–$250k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Only Up: With Friends out and predicted the genre from its 8 similar games. Every figure here, including Only Up: With Friends's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 86k–192k
best case 359k (Sonic Lost World)
Games like Only Up: With Friends

The middle of these games

≈ 86k–192k copies

≈ $208k–$869k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sonic Lost World at ≈ 273k–444k copies, ≈ $2.3M–$6.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 210 reviews in their first month; the spread ran 144 to 521.
The genre you'd be entering
Your set
Your set clusters on Parkour (5 of 8) and 3D Platformer (4 of 8).
The winners
Winners here lead with Platformer + 3D Platformer, priced around $30.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 115k–187k
1.5x vs typical
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Sonic Lost World
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≈ 239k–389k
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