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How many copies did Ben and Ed sell?

Estimated copies sold
≈ 239k–389k
$657k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ben and Ed out and predicted the genre from its 8 similar games. Every figure here, including Ben and Ed's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.8M–19.1M
best case 56.1M (Warframe)
Games like Ben and Ed

The middle of these games

≈ 8.8M–19.1M copies

≈ $122.1M–$272.8M after Steam's cut

from ~259k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Warframe at ≈ 42.7M–69.4M copies.

What it took to get here
About half the games that made it here had over 33k reviews in their first month; the spread ran 16k to 72k.
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Action RPG + Looter Shooter.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
Mostly Positive
Battle RoyaleMultiplayer
Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.4M–8.8M
SteamSpy 5M–10M
Est. revenue
$89.6M–$240.8M after Steam's cut $162.8M–$370.5M before the cut
$59.99
219k reviews
Mostly Positive
Open WorldCo-op
Warframe
2013
Est. copies
≈ 42.7M–69.4M
2.6x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
676k reviews
Very Positive
Free to PlayAction RPG
Titanfall® 2
2020
Est. copies
≈ 7.1M–11.5M
SteamSpy 5M–10M
Est. revenue
$58.4M–$157.0M after Steam's cut $106.2M–$241.6M before the cut
$29.99
286k reviews
Overwhelmingly Positive
FPSMechs
Assassin's Creed® Odyssey
2018
Est. copies
≈ 5.7M–9.3M
SteamSpy 5M–10M
Est. revenue
$94.2M–$253.2M after Steam's cut $171.3M–$389.6M before the cut
$59.99
188k reviews
Very Positive
Open WorldRPG
Dying Light
2015
Est. copies
≈ 24.1M–39.2M
1.9x vs typical
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Call of Duty®: Black Ops III
2015
Est. copies
≈ 11.4M–18.4M
SteamSpy 5M–10M
Est. revenue
$187.3M–$503.5M after Steam's cut $340.5M–$774.7M before the cut
$59.99
233k reviews
Very Positive
MultiplayerZombies

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