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How many copies did Bizarre Mushroom Cycle Simulator sell?

Estimated copies sold
≈ 1k–2k
$597–$2k after Steam's cut $1k–$2k before the cut
from 44 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bizarre Mushroom Cycle Simulator out and predicted the genre from its 8 similar games. Every figure here, including Bizarre Mushroom Cycle Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 744k–1.6M
best case 12.0M (People Playground)
Games like Bizarre Mushroom Cycle Simulator

The middle of these games

≈ 744k–1.6M copies

≈ $1.9M–$6.0M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: People Playground at ≈ 9.1M–14.9M copies, ≈ $25.1M–$67.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 24k reviews in their first month; the spread ran 1k to 84k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $15. The breakout hits carry Moddable + Building; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 592k–962k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Cooking Simulator
2019
Est. copies
≈ 567k–921k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$19.99
20k reviews
Very Positive
SimulationCooking
Hand Simulator
2017
Est. copies
≈ 1.2M–2.0M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
$2.99
36k reviews
Very Positive
SimulationFunny
The Test
2020
Est. copies
≈ 499k–811k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $497k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Who's Your Daddy?!
2016
Est. copies
≈ 1.3M–2.2M
SteamSpy 2M–5M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
32k reviews
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FunnyMultiplayer
People Playground
2019
Est. copies
≈ 9.1M–14.9M
13x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
12x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
4.9x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation

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