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How many copies did Shadowveil: Legend of The Five Rings sell?

Estimated copies sold
≈ 12k–20k
$84k–$226k after Steam's cut $153k–$348k before the cut
from 493 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadowveil: Legend of The Five Rings out and predicted the genre from its 8 similar games. Every figure here, including Shadowveil: Legend of The Five Rings's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.0M–4.5M
best case 29.6M (Don't Starve Together)
Games like Shadowveil: Legend of The Five Rings

The middle of these games

≈ 2.0M–4.5M copies

≈ $16.4M–$34.5M after Steam's cut

from ~70k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Open World (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Don't Starve Together at ≈ 22.6M–36.7M copies, ≈ $93.0M–$250.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 9k to 69k.
The genre you'd be entering
Your set
Your set clusters on Open World (3 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Survival + Open World Survival Craft, priced around $15. The breakout hits carry Survival + Open World Survival Craft + Co-op; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2016
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≈ 22.6M–36.7M
7.7x vs typical
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≈ 3.2M–5.2M
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