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How many copies did Myths of Rules sell?

Estimated copies sold
≈ 26k–42k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Myths of Rules out and predicted the genre from its 8 similar games. Every figure here, including Myths of Rules's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–18k
best case 38k (The Bible)
Games like Myths of Rules

The middle of these games

≈ 2k–18k copies

≈ $3k–$62k after Steam's cut

from ~173 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: The Bible at ≈ 29k–47k copies, ≈ $40k–$107k after Steam's cut.

What it took to get here
The games that made it here had under 234 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Nonlinear (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Nonlinear + Psychological Horror, priced around $5.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Bible
2022
Est. copies
≈ 29k–47k
6.7x vs typical
SteamSpy 20k–50k
Est. revenue
$40k–$107k after Steam's cut $72k–$164k before the cut
$4.99
1k reviews
Very Positive
SingleplayerRelaxing
accelerating hotkeys
2022
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $62–$140 before the cut
$4.99
1 reviews
1 user reviews
TypingTime Management
Lingo
2021
Est. copies
≈ 20k–33k
4.7x vs typical
SteamSpy 20k–50k
Est. revenue
$56k–$150k after Steam's cut $101k–$231k before the cut
$9.99
819 reviews
Very Positive
IndiePuzzle
SELF
2020
Est. copies
≈ 7k–11k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before the cut
$4.99
278 reviews
Mostly Positive
AdventureIndie
花母
2024
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≈ 2k
SteamSpy under 20k
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$4k–$10k after Steam's cut $7k–$15k before the cut
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61 reviews
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IndieVisual Novel
MeiQi 2020
2023
Est. copies
≈ 347–564
SteamSpy 100k–200k
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$2k–$5k after Steam's cut $3k–$7k before the cut
$18.99
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Early AccessAdventure
木夕镇的午夜轮回 Midnight cycle in Muxi Town
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Est. copies
≈ 2k–3k
SteamSpy 50k–100k
Est. revenue
$459–$1k after Steam's cut $835–$2k before the cut
$0.99
68 reviews
Very Positive
Pixel GraphicsPsychological Horror
Lingo 2
2025
Est. copies
≈ 12k–19k
2.7x vs typical
SteamSpy under 20k
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$9.99
467 reviews
Very Positive
PuzzleAdventure

Sizing up your own game? See what its genre can realistically do before you build it.