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How many copies did Japan Train Models - JR East Edition sell?

Estimated copies sold
≈ 198–322
$762–$2k after Steam's cut $1k–$3k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Japan Train Models - JR East Edition out and predicted the genre from its 8 similar games. Every figure here, including Japan Train Models - JR East Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 42k–58k
best case 55.6M (Rust)
Games like Japan Train Models - JR East Edition

The middle of these games

≈ 42k–58k copies

≈ $327k–$507k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Rust at ≈ 42.4M–68.9M copies, ≈ $466.2M–$1253.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 86k reviews in their first month; the spread ran 463 to 184k.
The genre you'd be entering
Your set
Your set clusters on Crafting (8 of 8) and Building (5 of 8).
The winners
Winners here lead with Crafting, priced around $35. The breakout hits carry Multiplayer + Survival + Base-Building; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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899x vs typical
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SimulationSandbox

Sizing up your own game? See what its genre can realistically do before you build it.