Sign in
wishvane

How many copies did Kubifaktorium sell?

Estimated copies sold
≈ 20k–32k
$109k–$293k after Steam's cut $198k–$451k before the cut
from 800 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kubifaktorium out and predicted the genre from its 8 similar games. Every figure here, including Kubifaktorium's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 146k–275k
best case 1.3M (Timberborn)
Games like Kubifaktorium

The middle of these games

≈ 146k–275k copies

≈ $1.4M–$3.2M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Timberborn at ≈ 1.0M–1.7M copies, ≈ $9.8M–$26.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 1k to 38k.
The genre you'd be entering
Your set
Your set clusters on Automation (6 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with City Builder + Colony Sim, priced around $30. The breakout hits carry Management; a typical game here doesn't.
The era
The games you compared span 2019 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Autonauts
2019
Est. copies
≈ 143k–232k
SteamSpy 200k–500k
Est. revenue
$784k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
5k reviews
Very Positive
SimulationProgramming
Against the Storm
2023
Est. copies
≈ 926k–1.5M
7.5x vs typical
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
Captain of Industry
2022
Est. copies
≈ 284k–462k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$34.99
11k reviews
Very Positive
Base-BuildingAutomation
The Crust
2024
Est. copies
≈ 92k–150k
SteamSpy 100k–200k
Est. revenue
$813k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$31.99
4k reviews
Mostly Positive
Early AccessBase-Building
Factory Town
2021
Est. copies
≈ 111k–180k
SteamSpy 200k–500k
Est. revenue
$610k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
4k reviews
Very Positive
AutomationBase-Building
Timberborn
2026
Est. copies
≈ 1.0M–1.7M
8.3x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.9M–$40.7M before the cut
$34.99
41k reviews
Overwhelmingly Positive
City BuilderVoxel
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
6.3x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
The Wandering Village
2025
Est. copies
≈ 209k–340k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$29.99
8k reviews
Very Positive
Early AccessBuilding

Sizing up your own game? See what its genre can realistically do before you build it.