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How many copies did Abnormality sell?

Estimated copies sold
≈ 8k–12k
$21k–$56k after Steam's cut $38k–$87k before the cut
from 307 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Abnormality out and predicted the genre from its 8 similar games. Every figure here, including Abnormality's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–5.0M
best case 27.3M (Phasmophobia)
Games like Abnormality

The middle of these games

≈ 1.6M–5.0M copies

≈ $5.0M–$29.2M after Steam's cut

from ~59k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 2k to 55k.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Psychological Horror (5 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.8x vs typical
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2020
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14x vs typical
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≈ 3.3M–5.4M
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HorrorSingleplayer

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