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How many copies did Otome Riron to Sono Shuuhen -École de Paris- sell?

Estimated copies sold
≈ 36k–59k
$400k–$1.1M after Steam's cut $727k–$1.7M before the cut
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Otome Riron to Sono Shuuhen -École de Paris- out and predicted the genre from its 8 similar games. Every figure here, including Otome Riron to Sono Shuuhen -École de Paris-'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 413k–1.3M
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like Otome Riron to Sono Shuuhen -École de Paris-

The middle of these games

≈ 413k–1.3M copies

≈ $820k–$6.0M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 113 to 27k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Dating Sim (7 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
LoveChoice
2021
Est. copies
≈ 908k–1.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$497k–$1.3M after Steam's cut $903k–$2.1M before the cut
$1.99
37k reviews
Very Positive
RomanceDating Sim
Our Life: Beginnings & Always
2020
Est. copies
≈ 340k–553k
SteamSpy 500k–1M
Est. revenue
Free
Free
14k reviews
Overwhelmingly Positive
Visual NovelRomance
A Date with Death
2023
Est. copies
≈ 364k–592k
SteamSpy 500k–1M
Est. revenue
Free
Free
15k reviews
Overwhelmingly Positive
Dating SimVisual Novel
Love Is All Around
2023
Est. copies
≈ 1.1M–1.8M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
46k reviews
Very Positive
Dating SimSexual Content
Aliya: Timelink
2024
Est. copies
≈ 238k–387k
SteamSpy 200k–500k
Est. revenue
$196k–$526k after Steam's cut $356k–$810k before the cut
$2.99
10k reviews
Overwhelmingly Positive
RPGInteractive Fiction
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 798k–1.3M
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$14.99
32k reviews
Overwhelmingly Positive
Knowledge, or know Lady
2024
Est. copies
≈ 222k–361k
SteamSpy 200k–500k
Est. revenue
$427k–$1.1M after Steam's cut $777k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
Sexual ContentDating Sim

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