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How many copies did Skolly's Adventure sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skolly's Adventure out and predicted the genre from its 8 similar games. Every figure here, including Skolly's Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 307k–353k
best case 5.4M (Firewatch)
Games like Skolly's Adventure

The middle of these games

≈ 307k–353k copies

≈ $1.7M–$2.1M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Firewatch at ≈ 4.1M–6.7M copies, ≈ $22.7M–$61.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Exploration (7 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Exploration + Open World, priced around $15. The breakout hits carry Atmospheric; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Short Hike
2019
Est. copies
≈ 651k–1.1M
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$7.99
23k reviews
Overwhelmingly Positive
ExplorationRelaxing
ABZU
2016
Est. copies
≈ 1.1M–1.9M
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.1M before the cut
$19.99
28k reviews
Very Positive
RelaxingAtmospheric
Gone Home
2013
Est. copies
≈ 1.2M–1.9M
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.9M before the cut
$14.99
18k reviews
Mostly Positive
Valley
2016
Est. copies
≈ 279k–453k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
7k reviews
Very Positive
AdventureFirst-Person
Dear Esther: Landmark Edition
2017
Est. copies
≈ 259k–421k
SteamSpy 200k–500k
Est. revenue
$712k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
8k reviews
Mostly Positive
Walking SimulatorExploration
Thank Goodness You're Here!
2024
Est. copies
≈ 209k–339k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$19.99
8k reviews
Overwhelmingly Positive
AdventureComedy
Firewatch
2016
Est. copies
≈ 4.1M–6.7M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$22.7M–$61.1M after Steam's cut $41.3M–$93.9M before the cut
$19.99
99k reviews
Very Positive
AdventureAtmospheric
Refunct
2015
Est. copies
≈ 852k–1.4M
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$701k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$2.99
17k reviews
Overwhelmingly Positive
Parkour3D Platformer

Sizing up your own game? See what its genre can realistically do before you build it.