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How many copies did Rust Rails sell?

Estimated copies sold
≈ 74–121
$61–$164 after Steam's cut $111–$253 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rust Rails out and predicted the genre from its 8 similar games. Every figure here, including Rust Rails's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–11k
best case 229k (We Need To Go Deeper)
Games like Rust Rails

The middle of these games

≈ 6k–11k copies

≈ $18k–$48k after Steam's cut

from ~250 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Rogue-lite (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: We Need To Go Deeper at ≈ 174k–283k copies, ≈ $766k–$2.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 124 reviews in their first month; the spread ran 50 to 191.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (4 of 8) and 2D Platformer (3 of 8).
The winners
Winners here lead with Co-op + Lovecraftian, priced around $16. The breakout hits carry Multiplayer + 2D + Co-op; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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CasualStrategy
极乐不羡仙
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Mixed
DramaNudity
Eagle Island Twist
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230 reviews
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ArcadeColorful
We Need To Go Deeper
2019
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24x vs typical
SteamSpy 500k–1M
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$766k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
6k reviews
Very Positive
Co-op2D
Himno
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Free
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Free to PlayPixel Graphics
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1.6x vs typical
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400 reviews
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Himno - The Silent Melody
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Est. copies
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ZombiesParty-Based RPG

Sizing up your own game? See what its genre can realistically do before you build it.