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How many copies did Merchants of Rosewall sell?

Estimated copies sold
≈ 868–1k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 35 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Merchants of Rosewall out and predicted the genre from its 8 similar games. Every figure here, including Merchants of Rosewall's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–83k
best case 585k (Shop Titans)
Games like Merchants of Rosewall

The middle of these games

≈ 2k–83k copies

≈ $8k–$243k after Steam's cut

from ~508 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Shop Titans at ≈ 446k–724k copies.

What it took to get here
About half the games that made it here had over 202 reviews in their first month; the spread ran 6 to 1k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Shop Keeper (6 of 8).
The winners
Winners here lead with Idler + Shop Keeper.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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IndieSimulation

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