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How many copies did Fantasy Blacksmith Shop Simulator sell?

Estimated copies sold
≈ 298–484
$409–$1k after Steam's cut $744–$2k before the cut
from 12 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fantasy Blacksmith Shop Simulator out and predicted the genre from its 8 similar games. Every figure here, including Fantasy Blacksmith Shop Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–83k
best case 585k (Shop Titans)
Games like Fantasy Blacksmith Shop Simulator

The middle of these games

≈ 2k–83k copies

≈ $12k–$243k after Steam's cut

from ~508 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Shop Titans at ≈ 446k–724k copies.

What it took to get here
About half the games that made it here had over 202 reviews in their first month; the spread ran 12 to 1k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Shop Keeper (6 of 8).
The winners
Winners here lead with Idler + Shop Keeper.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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