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How many copies did Dealer's Life Legend sell?

Estimated copies sold
≈ 7k–12k
$30k–$79k after Steam's cut $54k–$122k before the cut
from 289 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dealer's Life Legend out and predicted the genre from its 8 similar games. Every figure here, including Dealer's Life Legend's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k
best case 102k (Echoes of the Plum Grove)
Games like Dealer's Life Legend

The middle of these games

≈ 2k copies

≈ $6k–$8k after Steam's cut

from ~55 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Echoes of the Plum Grove at ≈ 78k–126k copies, ≈ $427k–$1.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 95 reviews in their first month; the spread ran 20 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Cozy (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Cozy + Farming Sim, priced around $19. The breakout hits carry Life Sim; a typical game here doesn't.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Echoes of the Plum Grove
2024
Est. copies
≈ 78k–126k
57x vs typical
SteamSpy 100k–200k
Est. revenue
$427k–$1.1M after Steam's cut $777k–$1.8M before the cut
$19.99
3k reviews
Very Positive
Teeny Tiny Town
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$6.99
57 reviews
Very Positive
CasualCozy
The Hidden Art of Innkeeping
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $6k–$15k before the cut
$7.99
65 reviews
Very Positive
HR Simulator
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$10.99
49 reviews
Positive
Little Sim World
2026
Est. copies
≈ 18k–30k
13x vs typical
SteamSpy 20k–50k
Est. revenue
$90k–$242k after Steam's cut $164k–$373k before the cut
$17.99
735 reviews
Mostly Positive
Life SimDating Sim
Blooming Business: Casino
2023
Est. copies
≈ 6k–9k
4.2x vs typical
SteamSpy under 20k
Est. revenue
$31k–$85k after Steam's cut $57k–$130k before the cut
$19.99
231 reviews
Mixed
Best Served Cold
2025
Est. copies
≈ 18k–29k
13x vs typical
SteamSpy under 20k
Est. revenue
$89k–$240k after Steam's cut $162k–$369k before the cut
$17.99
727 reviews
Very Positive
Visual NovelDetective
The Fool's Apprentice
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $11k–$25k before the cut
$16.99
53 reviews
Mixed
ManagementMagic

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