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How many copies did Lizard Survivors: Battle for Hyperborea sell?

Estimated copies sold
≈ 35k–56k
$9k–$25k after Steam's cut $17k–$39k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lizard Survivors: Battle for Hyperborea out and predicted the genre from its 8 similar games. Every figure here, including Lizard Survivors: Battle for Hyperborea's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 174k–789k
best case 8.6M (Vampire Survivors)
Games like Lizard Survivors: Battle for Hyperborea

The middle of these games

≈ 174k–789k copies

≈ $684k–$2.7M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 761 to 129k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (8 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Indie + Singleplayer; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
16x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Halls of Torment
2024
Est. copies
≈ 788k–1.3M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Death Must Die
2023
Est. copies
≈ 539k–876k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$6.99
22k reviews
Very Positive
Action RoguelikeBullet Hell
The Spell Brigade
2026
Est. copies
≈ 411k–668k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$12.99
17k reviews
Very Positive
Action RoguelikeOnline Co-Op
Tower of Babel: Survivors of Chaos
2026
Est. copies
≈ 157k–256k
SteamSpy 500k–1M
Est. revenue
$562k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$12.99
6k reviews
Mixed
Early AccessAction Roguelike
Seraph's Last Stand
2022
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before the cut
$0.99
4k reviews
Very Positive
Action RoguelikeCasual
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Conquest Dark
2025
Est. copies
≈ 65k–106k
SteamSpy 100k–200k
Est. revenue
$180k–$483k after Steam's cut $327k–$743k before the cut
$9.99
3k reviews
Very Positive
ActionAction RPG

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