Sign in
wishvane

How many copies did Tower of Babel: Survivors of Chaos sell?

Estimated copies sold
≈ 157k–256k
$562k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 6k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tower of Babel: Survivors of Chaos out and predicted the genre from its 8 similar games. Every figure here, including Tower of Babel: Survivors of Chaos's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 68k–98k
best case 3.5M (Hero Siege)
Games like Tower of Babel: Survivors of Chaos

The middle of these games

≈ 68k–98k copies

≈ $237k–$630k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Hero Siege at ≈ 2.7M–4.3M copies, ≈ $5.8M–$15.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 24k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Action Roguelike, priced around $7. The breakout hits carry Action RPG + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hero Siege
2014
Est. copies
≈ 2.7M–4.3M
21x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.7M after Steam's cut $10.6M–$24.1M before the cut
$7.99
47k reviews
Mixed
Action RPGPixel Graphics
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
12x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Death Must Die
2023
Est. copies
≈ 539k–876k
9.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$6.99
22k reviews
Very Positive
Action RoguelikeBullet Hell
Halls of Torment
2024
Est. copies
≈ 788k–1.3M
14x vs typical
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Slime 3K: Rise Against Despot
2024
Est. copies
≈ 42k–69k
SteamSpy 50k–100k
Est. revenue
$58k–$157k after Steam's cut $106k–$241k before the cut
$4.99
2k reviews
Mostly Positive
Bullet HellAction Roguelike
ANVIL
2023
Est. copies
≈ 54k–88k
SteamSpy 100k–200k
Est. revenue
$374k–$1.0M after Steam's cut $680k–$1.5M before the cut
$24.99
2k reviews
Mixed
Top-Down ShooterAction Roguelike
Dungeon Souls
2016
Est. copies
≈ 93k–150k
SteamSpy 200k–500k
Est. revenue
$331k–$889k after Steam's cut $601k–$1.4M before the cut
$12.99
2k reviews
Mostly Positive
RPGAction Roguelike
Army of Ruin
2023
Est. copies
≈ 69k–112k
SteamSpy 200k–500k
Est. revenue
$152k–$409k after Steam's cut $276k–$629k before the cut
$7.99
3k reviews
Very Positive
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.