Sign in
wishvane

How many copies did Infinity Castle Dungeon sell?

Estimated copies sold
≈ 1k–2k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 43 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Infinity Castle Dungeon out and predicted the genre from its 8 similar games. Every figure here, including Infinity Castle Dungeon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 814–879
best case 8k (Skeletal Avenger)
Games like Infinity Castle Dungeon

The middle of these games

≈ 814–879 copies

≈ $17k–$51k after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Skeletal Avenger at ≈ 6k–10k copies, ≈ $30k–$80k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 8 to 93.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Mystery Dungeon (6 of 8).
The winners
Winners here lead with Experimental + Exploration, priced around $8. The breakout hits carry Dungeon Crawler; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

A Normal Home İn Ohio
2023
Est. copies
≈ 570–927
SteamSpy 20k–50k
Est. revenue
$155–$417 after Steam's cut $282–$642 before the cut
$0.99
23 reviews
Positive
ActionAdventure
Fears of Glasses o-o
2021
Est. copies
≈ 670–1k
SteamSpy 20k–50k
Est. revenue
$37k–$99k after Steam's cut $67k–$152k before the cut
$199.99
27 reviews
Mixed
Action RoguelikeExploration
Fuzz Dungeon
2021
Est. copies
≈ 2k–4k
3.2x vs typical
SteamSpy 20k–50k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$3.99
87 reviews
Very Positive
ActionAdventure
Skeletal Avenger
2021
Est. copies
≈ 6k–10k
9.5x vs typical
SteamSpy under 20k
Est. revenue
$30k–$80k after Steam's cut $54k–$123k before the cut
$16.99
257 reviews
Very Positive
ExplorationAction Roguelike
Nasty Rogue
2019
Est. copies
≈ 3k–5k
4.2x vs typical
SteamSpy 20k–50k
Est. revenue
$10k–$26k after Steam's cut $18k–$41k before the cut
$10.99
113 reviews
Mostly Positive
AdventureExploration
Lindwyrm
2024
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
Free
Free
27 reviews
Positive
Early AccessCo-op
The Pinball Wizard
2022
Est. copies
≈ 2k–3k
2.7x vs typical
SteamSpy 20k–50k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$7.99
74 reviews
Mostly Positive
Dungeon CrawlerPinball
Nova-111
2015
Est. copies
≈ 9k–15k
6.8x vs typical
SteamSpy 20k–50k
Est. revenue
$12k–$33k after Steam's cut $22k–$51k before the cut
$4.99
183 reviews
Mostly Positive
SingleplayerSci-fi

Sizing up your own game? See what its genre can realistically do before you build it.