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How many copies did ELDEN RING NIGHTREIGN sell?

Estimated copies sold
≈ 4.7M–7.7M
$51.8M–$139.2M after Steam's cut $94.1M–$214.2M before the cut
from 190k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ELDEN RING NIGHTREIGN out and predicted the genre from its 8 similar games. Every figure here, including ELDEN RING NIGHTREIGN's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 347k–372k
best case 3.4M (Gunfire Reborn)
Games like ELDEN RING NIGHTREIGN

The middle of these games

≈ 347k–372k copies

≈ $3.9M–$6.4M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Gunfire Reborn at ≈ 2.6M–4.2M copies, ≈ $14.1M–$38.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 739 to 63k.
The genre you'd be entering
Your set
Your set clusters on Co-op (6 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Rogue-lite + FPS, priced around $20. The breakout hits carry Rogue-lite + FPS + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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9.4x vs typical
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ActionBullet Hell

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