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wishvane

How many copies did Sailaway III sell?

Estimated copies sold
≈ 4k–7k
$19k–$50k after Steam's cut $34k–$77k before the cut
from 170 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sailaway III out and predicted the genre from its 8 similar games. Every figure here, including Sailaway III's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–2.1M
best case 2.9M (Russian Fishing 4)
Games like Sailaway III

The middle of these games

≈ 1.3M–2.1M copies

≈ $23.4M–$26.5M after Steam's cut

from ~39k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Russian Fishing 4 at ≈ 2.2M–3.6M copies.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 4k to 21k.
The genre you'd be entering
Your set
Your set clusters on Realistic (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Fishing + Simulation.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.