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wishvane

How many copies did I WANT TO DIE sell?

Estimated copies sold
≈ 1k–2k
from 49 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I WANT TO DIE out and predicted the genre from its 8 similar games. Every figure here, including I WANT TO DIE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–21k
best case 205k (Scanner Sombre)
Games like I WANT TO DIE

The middle of these games

≈ 4k–21k copies

≈ $8k–$42k after Steam's cut

from ~144 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Scanner Sombre at ≈ 156k–254k copies, ≈ $301k–$809k after Steam's cut.

What it took to get here
About half the games that made it here had over 42 reviews in their first month; the spread ran 2 to 213.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Walking Simulator (6 of 8).
The winners
Winners here lead with Exploration + Horror, priced around $7.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

2番線 | Nibansen
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$4.99
71 reviews
Mostly Positive
Scanner Sombre
2017
Est. copies
≈ 156k–254k
32x vs typical
SteamSpy 200k–500k
Est. revenue
$301k–$809k after Steam's cut $547k–$1.2M before the cut
$6.99
5k reviews
Very Positive
ExplorationHorror
The Light Remake
2020
Est. copies
≈ 38k–62k
11x vs typical
SteamSpy 100k–200k
Est. revenue
$53k–$141k after Steam's cut $95k–$217k before the cut
$4.99
2k reviews
Very Positive
Walking SimulatorFirst-Person
UnderDread
2016
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$4.99
137 reviews
Mixed
AdventureIndie
A Demon's Game - Episode 1
2017
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before the cut
$5.99
117 reviews
Mostly Positive
ActionAdventure
Transliminal: Beyond The Backrooms
2022
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$53k before the cut
$12.49
150 reviews
Very Positive
Early AccessExploration
Don't Pee
2024
Est. copies
≈ 9k–14k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$1.99
348 reviews
Very Positive
AdventureWalking Simulator
Pyramid Curse
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$3.99
82 reviews
Very Positive
HorrorAtmospheric

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