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How many copies did Don't Pee sell?

Estimated copies sold
≈ 9k–14k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 348 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Don't Pee out and predicted the genre from its 8 similar games. Every figure here, including Don't Pee's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 489–2k
best case 11.5M (Outlast)
Games like Don't Pee

The middle of these games

≈ 489–2k copies

≈ $12k–$46k after Steam's cut

from ~27 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Outlast at ≈ 8.7M–14.2M copies, ≈ $36.0M–$96.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14 reviews in their first month; the spread ran 2 to 213.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Mystery Dungeon (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with First-Person, priced around $15. The breakout hits carry Singleplayer + Survival Horror + First-Person; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Walking SimulatorFirst-Person
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Mystery DungeonWalking Simulator

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