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How many copies did Paper Sorcerer sell?

Estimated copies sold
≈ 36k–59k
$50k–$133k after Steam's cut $90k–$205k before the cut
from 646 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Paper Sorcerer out and predicted the genre from its 8 similar games. Every figure here, including Paper Sorcerer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 61k–182k
best case 299k (Legend of Grimrock 2)
Games like Paper Sorcerer

The middle of these games

≈ 61k–182k copies

≈ $655k–$2.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Legend of Grimrock 2 at ≈ 228k–371k copies, ≈ $1.5M–$4.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and First-Person (6 of 8).
The winners
Winners here lead with Dungeon Crawler + Grid-Based Movement, priced around $24.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessDungeons & Dragons

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