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How many copies did The Lab and Dungeons sell?

Estimated copies sold
≈ 248–403
$409–$1k after Steam's cut $743–$2k before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Lab and Dungeons out and predicted the genre from its 8 similar games. Every figure here, including The Lab and Dungeons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–108k
best case 220k (The Last Stand: Aftermath)
Games like The Lab and Dungeons

The middle of these games

≈ 29k–108k copies

≈ $221k–$1.0M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: The Last Stand: Aftermath at ≈ 167k–272k copies, ≈ $1.1M–$3.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 683 reviews in their first month; the spread ran 183 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Zombies + Survival, priced around $25.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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