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How many copies did No King No Kingdom VR sell?

Estimated copies sold
≈ 719–1k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 29 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left No King No Kingdom VR out and predicted the genre from its 8 similar games. Every figure here, including No King No Kingdom VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–9k
best case 31k (BattleGroupVR)
Games like No King No Kingdom VR

The middle of these games

≈ 2k–9k copies

≈ $12k–$68k after Steam's cut

from ~64 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: BattleGroupVR at ≈ 24k–38k copies, ≈ $162k–$435k after Steam's cut.

What it took to get here
About half the games that made it here had over 27 reviews in their first month; the spread ran 11 to 780.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Space Sim + Space, priced around $25.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.4x vs typical
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SailingCompetitive
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BattleGroupVR
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Est. copies
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Space SimSpace
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Early AccessVR

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