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wishvane

How many copies did Would you sell your soul sell?

Estimated copies sold
≈ 74–121
$183–$495 after Steam's cut $333–$761 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Would you sell your soul out and predicted the genre from its 8 similar games. Every figure here, including Would you sell your soul's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 86k–118k
best case 155k (Class of '09: The Re-Up)
Games like Would you sell your soul

The middle of these games

≈ 86k–118k copies

≈ $457k–$994k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Class of '09: The Re-Up at ≈ 118k–191k copies, ≈ $486k–$1.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 370 reviews in their first month; the spread ran 69 to 1k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (7 of 8) and Interactive Fiction (5 of 8).
The winners
Winners here lead with Visual Novel + Female Protagonist, priced around $15.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SurrealGore

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