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How many copies did Critters for Sale sell?

Estimated copies sold
≈ 47k–77k
$129k–$348k after Steam's cut $235k–$535k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Critters for Sale out and predicted the genre from its 8 similar games. Every figure here, including Critters for Sale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–48k
best case 137k (Hello Charlotte EP3: Childhood's End)
Games like Critters for Sale

The middle of these games

≈ 3k–48k copies

≈ $5k–$99k after Steam's cut

from ~318 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Hello Charlotte EP3: Childhood's End at ≈ 105k–170k copies, ≈ $115k–$308k after Steam's cut.

What it took to get here
About half the games that made it here had over 65 reviews in their first month; the spread ran 13 to 307.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Gore (5 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Story Rich + Psychological Horror, priced around $4.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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