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wishvane

How many copies did Afterbeat (Project Arrhythmia) sell?

Estimated copies sold
≈ 77k–126k
$319k–$857k after Steam's cut $579k–$1.3M before the cut
from 3k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Afterbeat (Project Arrhythmia) out and predicted the genre from its 8 similar games. Every figure here, including Afterbeat (Project Arrhythmia)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–247k
best case 1.0M (Just Shapes & Beats)
Games like Afterbeat (Project Arrhythmia)

The middle of these games

≈ 26k–247k copies

≈ $99k–$1.1M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Just Shapes & Beats at ≈ 790k–1.3M copies, ≈ $4.3M–$11.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $20.
The era
The games you compared span 2010 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Just Shapes & Beats
2018
Est. copies
≈ 790k–1.3M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.7M after Steam's cut $7.9M–$18.0M before the cut
$19.99
26k reviews
Overwhelmingly Positive
RhythmGreat Soundtrack
Beat Hazard
2010
Est. copies
≈ 471k–765k
6.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Touhou Danmaku Kagura Phantasia Lost
2024
Est. copies
≈ 62k–100k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$338k–$910k after Steam's cut $615k–$1.4M before the cut
$19.99
2k reviews
Very Positive
MusicAction
Beat Hazard 3
2024
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$93k–$249k after Steam's cut $168k–$383k before the cut
$19.99
679 reviews
Very Positive
RhythmMusic-Based Procedural Generation
The Polynomial - Space of the music
2010
Est. copies
≈ 32k–51k
SteamSpy 100k–200k
Est. revenue
$61k–$163k after Steam's cut $110k–$251k before the cut
$6.99
500 reviews
Mostly Positive
IndieMusic
Symphony
2012
Est. copies
≈ 94k–153k
SteamSpy 100k–200k
Est. revenue
$129k–$348k after Steam's cut $235k–$535k before the cut
$4.99
1k reviews
Very Positive
MusicIndie
Beat Da Beat
2016
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before the cut
$1.99
489 reviews
Very Positive
IndieBullet Hell
DubWars
2016
Est. copies
≈ 12k–20k
SteamSpy 50k–100k
Est. revenue
$33k–$89k after Steam's cut $60k–$138k before the cut
$9.99
291 reviews
Mostly Positive
IndieCasual

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