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How many copies did NEODUEL: Backpack Monsters sell?

Estimated copies sold
≈ 11k–17k
$35k–$95k after Steam's cut $65k–$147k before the cut
from 434 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NEODUEL: Backpack Monsters out and predicted the genre from its 8 similar games. Every figure here, including NEODUEL: Backpack Monsters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–11k
best case 209k (Keep Driving)
Games like NEODUEL: Backpack Monsters

The middle of these games

≈ 3k–11k copies

≈ $23k–$28k after Steam's cut

from ~157 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Keep Driving at ≈ 159k–259k copies, ≈ $789k–$2.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 112 reviews in their first month; the spread ran 32 to 2k.
The genre you'd be entering
Your set
Your set clusters on Party-Based RPG (6 of 8) and Turn-Based Combat (5 of 8).
The winners
Winners here lead with Driving + Inventory Management, priced around $18. The breakout hits carry Pixel Graphics + Atmospheric + Driving; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.