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How many copies did Netherguild sell?

Estimated copies sold
≈ 2k–4k
$8k–$22k after Steam's cut $15k–$33k before the cut
from 95 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Netherguild out and predicted the genre from its 8 similar games. Every figure here, including Netherguild's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 141k–224k
best case 8.8M (Darkest Dungeon®)
Games like Netherguild

The middle of these games

≈ 141k–224k copies

≈ $1.4M–$2.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2k to 8k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (8 of 8) and Dungeon Crawler (6 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25. The breakout hits carry Lovecraftian + Difficult + Turn-Based; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Darkest Dungeon®
2016
Est. copies
≈ 6.7M–10.9M
30x vs typical
SteamSpy 2M–5M
Est. revenue
$46.2M–$124.2M after Steam's cut $84.0M–$191.0M before the cut
$24.99
162k reviews
Very Positive
Turn-Based CombatDark Fantasy
Darkest Dungeon® II
2023
Est. copies
≈ 664k–1.1M
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$39.99
27k reviews
Mostly Positive
Legend of Keepers: Prologue
2019
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Very Positive
Turn-Based CombatDungeon Crawler
Crown Trick
2020
Est. copies
≈ 134k–217k
SteamSpy 500k–1M
Est. revenue
$735k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$19.99
5k reviews
Very Positive
Rogue-likeTurn-Based Combat
Legend of Keepers: Career of a Dungeon Manager
2021
Est. copies
≈ 136k–221k
SteamSpy 50k–100k
Est. revenue
$748k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
5k reviews
Mostly Positive
Pixel GraphicsTurn-Based Combat
Iratus: Lord of the Dead
2020
Est. copies
≈ 205k–332k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$29.99
8k reviews
Very Positive
RPGStrategy
HELLCARD
2024
Est. copies
≈ 116k–188k
SteamSpy 200k–500k
Est. revenue
$795k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
5k reviews
Very Positive
Megaloot
2024
Est. copies
≈ 100k–162k
SteamSpy 200k–500k
Est. revenue
$274k–$735k after Steam's cut $497k–$1.1M before the cut
$9.99
4k reviews
Mostly Positive
Inventory ManagementDungeon Crawler

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