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How many copies did Circus of TimTim - Mascot Horror Game sell?

Estimated copies sold
≈ 1k–2k
$3k–$9k after Steam's cut $6k–$13k before the cut
from 53 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Circus of TimTim - Mascot Horror Game out and predicted the genre from its 8 similar games. Every figure here, including Circus of TimTim - Mascot Horror Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 833k–1.6M
best case 12.4M (Human Fall Flat)
Games like Circus of TimTim - Mascot Horror Game

The middle of these games

≈ 833k–1.6M copies

≈ $7.4M–$16.5M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Human Fall Flat at ≈ 9.4M–15.3M copies, ≈ $51.8M–$139.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 3k to 31k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (6 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20. The breakout hits carry Co-op + Funny + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
The Witness
2016
Est. copies
≈ 887k–1.4M
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$39.99
21k reviews
Very Positive
PuzzleExploration
Besiege
2020
Est. copies
≈ 1.3M–2.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
7.0x vs typical
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
House Party
2022
Est. copies
≈ 382k–621k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$24.99
15k reviews
Very Positive
NudityMature
Hello Neighbor
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$9.2M–$24.8M after Steam's cut $16.8M–$38.2M before the cut
$29.99
33k reviews
Very Positive
HorrorSandbox
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Amnesia: The Bunker
2023
Est. copies
≈ 308k–500k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$24.99
12k reviews
Very Positive

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