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How many copies did Wrench sell?

Estimated copies sold
≈ 62k–101k
$512k–$1.4M after Steam's cut $931k–$2.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wrench out and predicted the genre from its 8 similar games. Every figure here, including Wrench's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 387k–1.5M
best case 3.8M (My Summer Car)
Games like Wrench

The middle of these games

≈ 387k–1.5M copies

≈ $2.5M–$14.9M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.7M copies, ≈ $12.0M–$32.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 84k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15.
The era
The games you compared span 2014 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
8.1x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
3.9x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
Construction Simulator
2022
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$24.99
14k reviews
Very Positive
SimulationMultiplayer
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
My Garage
2026
Est. copies
≈ 104k–169k
SteamSpy 200k–500k
Est. revenue
$573k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$19.99
4k reviews
Very Positive
Early AccessAutomobile Sim
Construction Simulator 2015
2014
Est. copies
≈ 384k–623k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.5M before the cut
$14.99
7k reviews
Very Positive
SimulationBuilding
Lumberjack's Dynasty
2021
Est. copies
≈ 70k–113k
SteamSpy 100k–200k
Est. revenue
$384k–$1.0M after Steam's cut $698k–$1.6M before the cut
$19.99
3k reviews
Mostly Positive
SimulationBuilding

Sizing up your own game? See what its genre can realistically do before you build it.