wishvane
How many copies did Microtopia sell?
Estimated copies sold
≈ 23k–37k
$125k–$337k net $228k–$519k gross
from 951 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Microtopia out and predicted the genre from its 8 similar games. Every figure here, including Microtopia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 262k–262k
best case 1.1M (Against the Storm)
The Base-Building lane

A solid, mid-sized genre: most sell around 262k copies, with a few that break out far above.

A typical game
≈ 262k copies
≈ $3.0M after Steam's cut
from ~8k reviews
Best case
≈ 1.1M copies
Against the Storm · ≈ $13.3M after Steam's cut
from 36k reviews
A breakout hit, far above a typical game.

1 of your 8 games sit in the typical range; 4 are breakout hits far above it, and 3 are too small to compare.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Strategy + City Builder, priced around $30.
  • The breakout hits carry Strategy + Simulation + Base-Building; a typical game here doesn't.
  • 5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2025
Est. copies
≈ 199k–324k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M net $3.0M–$6.8M gross
$29.99
8k reviews
Very Positive
Early AccessBuilding +6
2023
Est. copies
≈ 872k–1.4M
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.3M net $13.1M–$29.8M gross
$29.99
36k reviews
Very Positive
StrategyCity Builder +6
2024
Est. copies
≈ 634k–1.0M
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.7M net $12.7M–$28.8M gross
$39.99
26k reviews
Very Positive
StrategySimulation +6
2022
Est. copies
≈ 750k–1.2M
3.8x vs typical
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.6M net $11.2M–$25.6M gross
$29.99
31k reviews
Very Positive
DwarfColony Sim +6
2024
Est. copies
≈ 438k–712k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M net $6.6M–$15.0M gross
$29.99
18k reviews
Very Positive
StrategySimulation +6
2022
Est. copies
≈ 94k–153k
too small to compare
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M net $1.4M–$3.2M gross
$29.99
4k reviews
Very Positive
StrategySimulation +6
2025
Est. copies
≈ 107k–174k
too small to compare
SteamSpy 200k–500k
Est. revenue
$737k–$2.0M net $1.3M–$3.0M gross
$24.99
4k reviews
Very Positive
Early AccessSingleplayer +6
2025
Est. copies
≈ 85k–138k
too small to compare
SteamSpy 100k–200k
Est. revenue
$374k–$1.0M net $680k–$1.5M gross
$15.99
4k reviews
Very Positive
Early AccessAutomation +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples