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How many copies did You Can Save Everyone sell?

Estimated copies sold
≈ 1k–2k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 57 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left You Can Save Everyone out and predicted the genre from its 8 similar games. Every figure here, including You Can Save Everyone's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 537–125k
best case 2.2M (SUPERHOT)
Games like You Can Save Everyone

The middle of these games

≈ 537–125k copies

≈ $3k–$2.1M after Steam's cut

from ~41 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: SUPERHOT at ≈ 1.7M–2.8M copies, ≈ $11.6M–$31.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 1 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Time Manipulation (4 of 8).
The winners
Winners here lead with FPS + Bullet Time, priced around $25.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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311x vs typical
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Puzzle-PlatformerPuzzle

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