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How many copies did Dive The Depths sell?

Estimated copies sold
≈ 3k–5k
$8k–$21k after Steam's cut $14k–$32k before the cut
from 112 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dive The Depths out and predicted the genre from its 8 similar games. Every figure here, including Dive The Depths's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 357k–943k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Dive The Depths

The middle of these games

≈ 357k–943k copies

≈ $1.9M–$4.9M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3 to 41k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.4x vs typical
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