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How many copies did Sect And Monsters sell?

Estimated copies sold
≈ 3k–6k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 139 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sect And Monsters out and predicted the genre from its 8 similar games. Every figure here, including Sect And Monsters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 391–472
best case 41k (Increlution)
Games like Sect And Monsters

The middle of these games

≈ 391–472 copies

≈ $307–$696 after Steam's cut

from ~13 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Increlution at ≈ 31k–50k copies, ≈ $34k–$91k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 21 reviews in their first month; the spread ran 4 to 740.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Idler (6 of 8) and Resource Management (4 of 8).
The winners
Winners here lead with Idler + Turn-Based Strategy, priced around $5.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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